The Unbreakable Engineer

190 hands-on projects across 19 phases, starting with wooden blocks and ending with soft robotics.

Course contents — covered so far

19 modules live · keeps expanding
  1. Module 1

    Module 0: Philosophy

    The why behind the curriculum. Understanding why physical intuition is AI-proof and how to approach the 16-year journey.

  2. Module 2

    Module 1: Sandbox Years (Gr 1-3)

    Zero screens. Pure building. Develop fine motor skills, spatial reasoning, and cause-and-effect through blocks, ramps, and gears.

  3. Module 3

    Module 2: The Tinkerer (Gr 4-6)

    Introduction to energy, basic circuits, and directed building. Deconstruction, electricity, and mechanical linkages.

  4. Module 4

    Module 3: The Connector (Gr 7-9)

    Marrying the physical world to the digital. Microcontrollers, sensors, and basic kinematics.

  5. Module 5

    Module 4: The Engineer (Gr 10-12)

    Precision, control theory, and professional-grade design. Building a portfolio for college and career.

  6. Module 6

    Module 5: Undergraduate (College)

    Formalizing intuition into rigorous engineering principles. Statics, dynamics, machine design, and control systems.

  7. Module 7

    Module 6: Specialist (Grad School)

    Pushing boundaries. Soft robotics, shape-memory alloys, dynamic locomotion, and reinforcement learning on hardware.

  8. Module 8

    Module 7: Tools & Workshop

    Master the physical tools every hardware engineer needs. Safety, precision, and proper technique.

  9. Module 9

    Module 8: Software for Hardware

    Professional embedded software: communication protocols, RTOS, ROS2, and firmware architecture.

  10. Module 10

    Module 9: Testing & Reliability

    Systematic testing, FMEA, HALT, burn-in, and reliability engineering. Making robots that don't fail.

  11. Module 11

    Module 10: Career & Industry

    The actual job market for hardware engineers. Salaries, company types, and how to get hired.

  12. Module 12

    Module 11: Materials & Manufacturing

    What things are made of and how they're made. Metals, plastics, composites, and fabrication processes.

  13. Module 13

    Module 12: Electronics Deep Dive

    Professional electronics: op-amps, filters, power electronics, PCB design, and EMC.

  14. Module 14

    Module 13: Business of Hardware

    The business side of physical products: BOM costing, supply chain, pricing, patents, and crowdfunding.

  15. Module 15

    Module 14: Math for Robotics

    The math that actually matters for robotics — taught through physical intuition, not abstract problem sets.

  16. Module 16

    Module 15: Perception & Computer Vision

    How robots turn pixels into understanding — from raw camera data to knowing where they are and what they're looking at.

  17. Module 17

    Module 16: AI/ML for Robotics

    Where machine learning actually helps a robot, where it doesn't, and why physical intuition still runs the show.

  18. Module 18

    Module 17: Advanced Locomotion & Swarm Robotics

    Beyond wheels: legged gaits, soft locomotion, and what happens when dozens of simple robots cooperate without a leader.

  19. Module 19

    Module 18: Aerospace & Drones

    Flight is just another control problem — until gravity, wind, and the FAA get involved.

We keep expanding this course — new modules are added regularly, and 1-year access covers everything published during that time.

Verifying access...